Tagged: Photoshop

The Graphic Mac Link Box #2

The Graphic Mac Link BoxA collection of interesting or otherwise helpful links I’ve come across recently that you may not have seen:

Steve Ballmer’s days are numbered

Steve Ballmer, Microsoft CEO, has apparently done more to reduce the value of Microsoft than any other product, service or company. That bit of news comes to us from an in-depth opinion article by Ben Brooks.

Your next logo design: RGB vs. CMYK

MycroBurst attempts to answer the question of what color standard you should use when designing your next logo. It isn’t a particularly in-depth article, but I felt like it was a great lead-in for a list of 9 rules for logo design I wrote a long time ago!

25 Weird interview questions from large companies

I can’t say I’ve ever been asked any of these in a job interview, but I have been asked some odd questions that were clearly intended to set me off pace for the purpose of gauging my reaction.

Text Wrap and Fit Content Options in Adobe InDesign

New users of Adobe InDesign may find this article quite helpful. It covers the ins and outs of InDesign’s Text Wrap and Fit Content Options most excellently!

How to Create Eroded Metal Text with Photoshop

Creating eroded, grungy, nasty, weathered metal text in Photoshop is probably something you do 50 times a day, right? Ok, probably not. But if you did need to, this tutorial will make it easy for you!

Apple to introduce us to Lion: Maybe you’ve heard?

Ok, so that was a smartass question. If you’ve been on Twitter, Facebook or the web in general, you’ve probably heard that Apple has a lot to announce Monday at their annual WWDC conference. Expected in the announcement are details about Apple’s MobileMe replacement, iCloud. Also expected are announcements concerning the next release of iOS 5 which will reportedly include Twitter integration and much more. As for me, I’m prepping my hard drive for a rather large (and price discounted) download of Lion from the Mac App Store!

Tutorial: Enhance your vector image with Adobe Photoshop

Photoshop enhanced vector art

Enhancing vector art in Photoshop takes your image to the next level

The greatest value in any tutorial you come across on the web is not the actual image you create following the tutorial, but being exposed to the techniques used to create them.

Vector art ready for enhancementVectorTuts has a great tutorial on enhancing your vector art with Photoshop. The image to the right is a piece of vector art created in Adobe Illustrator. It’s flat and boring, and you could use many filters and techniques to enhance it in Illustrator, but exporting the vector file as a layered Photoshop file offers you the opportunity to learn some really useful techniques. The end result can be seen in the image at the top of this post.

As with any tutorial, I encourage you to play with the settings illustrated in the tutorial to suit your taste. The tut makes heavy use of layer effects and gradients. While the tutorial is what I would call intermediate level, it will probably take you about a half an hour to go through.

Adobe Creative Suite 5.5: digital content creation and new subscription plans

Adobe announces Creative Suite 5.5

CS5.5 focuses on digital content creation

Adobe has announced the next version of their Creative Suite software. CS5.5 is heavily focused on designers wishing to take their work to tablet, smartphone, and EPUB users. All versions of their individual apps will be updated (except Acrobat, which remains at version X), as will the Creative Suites that comprise the apps – including InDesign, Photoshop, Illustrator, Dreamweaver, and Flash.

Beyond the numerous features for building interactive documents for use on iPad, iPhone, and other tablets and smartphones, there’s not much information available covering feature updates for print-based designers.

An Adobe CS5.5 pricing chart is available to help you decide what versions of the Suites or individual apps you wish to purchase.

This is where it gets interesting. Adobe has also announced a new month-by-month subscription plan for all their major Creative Suites and individual applications. For instance, you can rent Dreamweaver for as little as $19 per month, or the entire Creative Suite Web Premium for $89 per month. Serious Creative Suite users will most likely still want to purchase their preferred Suites, but for those who just need to complete a quick website and only own Design Standard can rent Dreamweaver for the price of a week’s worth of coffee at Starbucks.

With any Adobe Creative Suite update comes discussion of frequency and cost of updates. Adobe is making changes in this area. From now on, the Creative Suite will be on a 24-month development cycle for major upgrades (CS3, CS4, CS5, CS6, etc.). Every 12 months they will also release a mid-cycle update (such as the CS5.5 just announced) which will offer only minor feature enhancements, bug fixes, and code tweaking. Previously, Adobe released Creative Suite upgrades around every 18 months.

Unless you’re doing a lot of work destined for a tablet, smartphone or ebook reader, you’re probably going to skip this release and wait for Creative Suite 6. But if you do that type of work, CS5.5 appears to be a dandy update.

SneakPeek allows you to view your InDesign and Illustrator files on the Mac, iPhone or iPad

When Apple introduced Quick Look in the Mac OS it was a huge productivity boost to many designers and photographers. Quick Look allows you to view QuickTime compatible files in an overlay right in the Finder simply by selecting the icon of the file and pressing the Space Bar. It wasn’t long before users began seeking out plugins to view more file types than just PDFs and JPG images though.

SneakPeek Pro, by Code Line Communications (the company that brought us Art Directors Toolkit, arrived on the scene and took Quick Look to a new level. This simple Preference Pane allows you to view layered Adobe Photoshop files, Illustrator .ai and .eps files, and InDesign documents. SneakPeek doesn’t stop with just a preview image of your document though. The Quick Look overlay SneakPeek provides also displays information about Illustrator and InDesign files, such as the colors used, the images placed in the document, fonts used, and general file information such as multiple page previews (see the image below).

SneakPeek for Mac

SneakPeek Pro for Mac allows you to view your graphics files in the Finder

I’ve found SneakPeek Pro for Mac to be a valuable addition to any designer’s toolbox. But with more and more designers working on the road, the ability to view graphics files on the iPhone would be nice addition. Thankfully, Code Line has finally brought the power and usefulness of SneakPeek to iOS device users.

SneakPeek renders previews of graphics files stored on your iPhone, iPod touch and iPad. It works by providing an “Open in SneakPeek” button to your favorite iOS applications like Mail, Dropbox, Safari and just about any app that gives you access to files.

SneakPeek for iOS

SneakPeek for iOS allows you to view the same file information as the desktop version

With SneakPeek installed on your iPhone, you can check the InDesign file for a client’s new business card layout that just got emailed to you without waiting to get back to the office. And rather than viewing a jagged JPG file attached to an email of a new logo, you can view the actual Illustrator file. SneakPeek for iOS also offers you the same file information as SneakPeek Pro for the Mac – such as fonts, images and colors used.

SneakPeek Pro for Mac is available for $19.95, and offers a 15-day demo for you to test out. SneakPeek for iOS devices can be had for only $9.99 directly from the Apple App Store. Both versions of SneakPeek can save you a lot of time, and are well worth the cost of ownership.

750,000 Photoshop layers, 6.5GB file size, 4 years to create

Times Square Photoshop painting

Bert Monroy's massive Times Square Photoshop painting

Those are some hefty numbers for a Photoshop document. Bert Monroy has made his previous 15,000 layer Photoshop file that took 11 months to create pale in comparison.

Bert’s latest digital painting, titled Times Square, is a 300×60 inch, 6.5 GB flattened Photoshop file features Adobe Photoshop founders John and Thomas Knoll standing in the main foreground, surrounded by digital imaging experts such as Russell Brown and Jeff Schewe.

Here are a few more stats of the image:

  • The image size is 60 inches by 300 inches.
  • The flattened file weighs in at 6.52 Gigabytes.
  • It took four years to create.
  • The painting is comprised of almost 3,000 individual Photoshop and Illustrator files.
  • Taking a cumulative total of all the files, the overall image contains over 500,000 layers.

The Photoshop file on the site can be zoomed using Photoshop’s Zoomify tool, which allows you a close-up view of all the details in the image, and they are amazing!

13 Reasons why software is not free: My somewhat (but not really) sympathetic long-winded response

Mac App StoreI recently came across Wild Chocolate which featured an article titled 13 Reasons why software is not free. After reading the author’s commentary regarding the pricing of Mac OS applications, I found myself agreeing and disagreeing at the same time.

Let me start by saying that when discussing topics like this, I almost always side with the developer. In the article in question, the author is (I’m guessing) addressing the trend of app pricing falling lower and lower and still fighting the opinion by vocal users that the software should be cheaper or free. This is nothing new. Adobe has been battling this issue for years, so has Apple, Microsoft, and numerous other software developers.

While I understand completely where the author is coming from, I also felt like it came across as whining and making excuses.

Here are my specific thoughts/responses to some of the author’s points:

1. The majority of software is made by small software shops, usually less than a dozen people. They specialize in creating software and do not have billions in other revenue streams to fall back on.

I sympathize, I really do. But how is this my fault or problem? Few companies have billions in revenue and still manage to put out a quality, affordable product. YOUR financial situation is not MY problem, and neither is the quantity of people it takes to develop your product.

2. Software is not easy to create — especially not software that people consider easy to use and attractive. It’s a whole heck of a lot of work, in fact.

Welcome to adulthood and the common workplace. Nothing I do at work is easy, especially producing a quality product. But I have no control over what people perceive is the value of the product I produce. The market dictates the price – no matter how hard I work or how great the work is.

4. Software is created by hard working people… like you. Do you get paid for your work?

Yes, I do get paid. But as I stated above, the market dictates the value of my work. I found the above statement to be completely lame and pointless.

5. People who make software have more to do once your purchase has been made. We are here for you when you run into issues by providing a support team to answer questions, walk you through troubleshooting steps, fix bugs, etc.

Make a product so easy to use that we don’t have to ask questions. Perhaps your help files (if you bothered to create comprehensive ones) need some work. Bug fixes? Fix your bugs before you release to the masses. This is a tough one. I get the developer’s perspective on this one, and quite frankly I get quite annoyed at people that complain who don’t bother to try a little harder to understand the application they just paid for and are using. They appear to expect every app to work the way THEY want it to work.

6. Software teams are constantly working on improving and updating the software to keep up with changing technologies. It’s a continuous process.

Only if you want to continue making money on it. You could do like so many small developers who release a product, make money, then move on to other projects and never touch the original application again. They ruin their reputation by violating the trust of their customers, of course. But let’s not pretend that improving your product is mandatory and without reward.

8. It costs money to put out a software product. We have to spend years creating it, paying people’s salaries, renting office space, purchasing computers, etc. If we want you to actually find out about our product, we often need to spend money to advertise as well.

Business 101: Cost of doing business. As far as the advertising goes, in modern times you often don’t have to advertise if you build a great product. You send out some press releases and some review licenses to key websites in your market and they do the work for you.

12. Without software, your fancy laptop or iPad would be… well… pretty darn useless.

Without our fancy laptops and iPads, your software would be absolutely useless.

The bottom line:

Visit the original article and decide for yourself whether or not you sympathize with the developer or the end-user.

As for me, the bottom line is complex. On the one hand, I’ve grown tired of the latest generation of Mac users who expect software to be perfect, free, and custom built just for them. Nothing annoys me like a comment on a MacUpdate software listing like “fix these bugs/lack of feature I want and I’ll pay for it,” or the only slightly more annoying “I’m removing your app from my Dock until you add XYZ feature.”

Developers work hard (well, most of them do) on their applications, and they’re made for a specific audience. For some users, the features in any particular app are worth every penny the developer asks for. Oddly enough, people seem to complain more about cheap apps than they do with more pricey ones. There’s a sense of entitlement that some users picked up somewhere and insist on publicly complaining whenever they get a chance.

On the other hand, developers have found themselves in this tough spot of producing a quality app and having to sell it cheap or give it away by their own doing. It’s not the fault of the user that your competitor makes a similar app that’s almost as good as yours, but at half the price – or even 99 cents. Your costs are your problem, not mine. As the user, I get to decide if the price of your application is appropriate for what it does and how it makes my life better.

I use several Adobe Creative Suite applications for my work. It’s an expensive collection of applications. Heck, it’s a lot more than I care to pay. But for what I do, there’s nothing better and I generally recoup the costs in no time. It’s a cost of doing business for me. Adobe prices these applications for people like me – people who find the value in them.

As soon as a developer makes an app that’s 75% to 80% as good as Adobe InDesign, I’ll consider switching. When Pixelmator does enough of what I need it to do, I’ll be happy to consider it over Photoshop; but it currently doesn’t, and so for me the price is simply not worth it. In that respect, I set the value of Pixelmator, and it doesn’t really matter how much time, effort and money they spent developing it. And let me just say that I think Pixelmator is an awesome application – worth every penny if you don’t need the power of Photoshop like I do.

Ultimately, I think many developers try to do too much with their app. Possibly in an effort to up the perceived value. Make an app you can code in a month that addresses a popular need and sell it for 99 cents. Or make a more complex app and sell it for $39 and sell a lot less copies. Either way, it’s up to the user to decide which to buy, and complaining about it isn’t going to change anything.

One thing is for sure, if you come up with a revolutionary app, or one that is so far above the competitors, people will happily pay for it.

Tutorial: Stone-Textured Text

Stone texture tutorial

This simple Photoshop tutorial will help you add a little pop to your text

There are very few tutorials that I come across which I find might actually be useful. Don’t get me wrong, you can learn a lot going through a tutorial even when the end result isn’t very useful in your day-to-day work. This stone textured text tutorial I found at DesignM.ag is one of the few exceptions. In going through the tutorial, I immediately thought of several uses (such as divider pages in long documents. I also loved the flexibility it offers you — you don’t have to follow the tutorial to the letter to get great results.

3D Web page display creator for Photoshop

3D Web Page Display

Create your own 3D Web page display artwork

Late last month I posted a link to a file that would create a custom waving flag. Today, I have another handy link for you from the same folks at Artbees. 3D Web Page Display takes your simple Web page screenshot and creates a 3D piece of display artwork. Like the previous file, this is not a Photoshop Action file, but a simple layered PSD that you double click a layer, paste your screenshot and you’re done.

As you can see in the image above, the results are quite cool. You can customize the background color, the color of the banner snipe – or remove the banner snipe completely if you wish.

Dead simple way to create your own waving flag artwork in Photoshop

Custom waving flag

Creating your own waving flag has never been easier

I’m not sure how useful this little gem would be to you, but I found it quite cool because it’s so simple. Artbees has made Flag Creator, a layered .psd file, available for download. The file will convert your flat flag artwork into the wavy flag as seen above. This is not a Photoshop Action file, instead you simply double click a specified layer, paste your custom artwork in the resulting window and hit Save. That’s it, your wavy flag is automatically created.